Agent-based material distribution efficiency.
Chen, 2016-04-02

In this project we investigated how computational systems can become performative under architectural criteria and how they can be manipulated to express architectural qualities.

We started exploring computational systems before understanding the importance of meeting certain performance criteria. We managed to grasp the notion of emergence and we achieved to work with it as purely geometrical expression.

We got really interested in manipulating emergence by injecting more performative criteria in the process or changing the nature of certain criteria already used to act more performative.

What we eventually were interested in developing was an apparatus capable of recognizing and evaluating its environment real-time with optimal material distribution as its ultimate goal.

We choose Agent Based Systems considering it as an efficient and economic computational system acting at a local level to establish a global outcome.

This apparatus receives a substrate as input, it injects agents in it, and the agents try to find their way to acheive optimal paths for material efficiency. The trails then are meshed establishing a structure.

As a first attempt this system minimizes the use of material to achieve resistance to self load. As future investigation, we would seriously consider implying more structural criteria that create a generative system that can have a more integrative behaviour towards several types of loads under the scope of material efficiency.

Full pdf can be downloaded here: rhizomes.pdf